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Thursday, 19 July 2018

AoS: Shadespire Leaders Expansion Uploaded


The cards from the Leaders expansion has been added to the Shadespire section. In the file you'll find all Leaders cards in alphabetical order.

Find them HERE.


Tuesday, 17 July 2018

Dust 1947 Freeform: Axis vs Allies (60AP) - Part 3

Read Part 1 HERE.

Read Part 2 HERE.

Turn 3 - Score

Allies 2 (3 needed to draw, 4 needed to win)

Allies win initiative this time.

They go first with the Heavy Assault Rangers,
charging into the Grenadiers on the eastern flank.

Friday, 13 July 2018

Dust 1947 Freeform: Axis vs Allies (60AP) - Part 2

Read Part 1 HERE.

Start of Turn 2 - Score

Allies 0 (3 needed to draw, 4 needed to win)

The Axis won Initiative this time...

...and wasted no time in activating the Ludwig once again.

Monday, 9 July 2018

Aos: Shadespire Magore's Fiends, Steelhearts & Missing Objectives


As was requested, you can now find the card decks for Magore's Fiends and Steelheart's Champions in the Shadespire section of the blog.

I've also uploaded a new file with all universal Objective Cards, since the file was missing a pretty huge chunk of cards. You can also find a separate file containing all the missing cards there.

Check them out HERE!

Bildresultat för steelhearts championsBildresultat för magores fiends

Friday, 6 July 2018

AoS - Shadespire Card Backs Uploaded

As was requested, you can now find the backsides of Ploys and Objectives in the Shadespire Section of the blog (HERE).


Bildresultat för shadespire card backsBildresultat för shadespire card backs

Tuesday, 3 July 2018

Dust 1947 Freeform: Axis vs Allies (60AP) - Part 1


Bazooka Joe looked around. He felt pride as he watched his Rangers get their gear together. They were good men, the lot of them! 

Still, he could not help but feel a sting of worry as he pondered the latest intel he had received. The intel told of two artefacts of strange origin in the area, two artefacts the Allies needed to get their hands on asap! 

But the Intel had also showed something else... If the information was to be trusted, and Joe saw no reason not to, the damned Blutkrauz was also around here somewhere. The enemy were no doubt also looking for the artefacts. Bazooka Joe could almost feel the presence of his hated foe, Sigrid von Thaler of the Blutkrauz. 

Still, his orders were clear - move in, decipher what you can from the artefacts, and move out.

The Battlefield, with the artefacts in the middle of the field, to either side.

The Mission

- The Allies mission is to reach the two objectives. Starting from Turn 2, the Allied player receives 1 Victory Point at the end of each turn one of his units stands on an objective.

- If the Allies reach at least 4 VP:s, they have won the game. However, vehicles cannot be used to decipher the artefacts and scores 0 VP:s by standing on an objective.

- The Axis must prevent the Allies from claiming the artefact sites! If the Allies has gained no more than 2 VP at the end of the 6th turn, the Axis player wins. 

- If the allies only manages to gain 3 VP:s, the game is a draw. This means that although some information has been deciphered for the Allied scientists to go forward with the research, they will do so at a much slower pace than is necessary.

East Objective
West Objective

The Forces

The Allied Force (59 AP)
- Bazooka Joe
- Heavy Commando Battle Squad
- Heavy Ranger Assault Squad
- Ranger Assault Squad
- Ranger Recon Squad
- Ranger Combat Squad
- Blackhawk Light Assault Walker

AoS: Shadespire Section - All Cards Alphabetical


We now have all Shadespire Cards currently released also uploaded in alphabetical order. Check them out HERE!