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Friday, 7 August 2015

Official PPC Scenario 3 - Cleanse

Hi everyone!

Here's the third and final of three official PPC scenarios for use with the PPC Comp and its army lists. Consider this scenario a draft, and please comment on anything you feel need to change on the dakkadakka thread here.

Cheers!



PPC Scenario 3 – Cleanse

Setup
- Divide the battlefield into six equally large square zones. For example, a regular battlefield will have six 24x24” large zones, just like the pictures below. These six zones are the objective zones in this mission.


- Roll a dice to determine the deployment:

1-2: Battleline
Each player deploys up to 12” from the long table edge.


3-4: Hammer and Anvil
Each player deploys up to 24” from the short table edge.


5-6: Meeting Engagement
Each player deploys up to 12” from the short table edge, and up to 12” into half the long.



Time Length
Cleanse uses a random turn limit. At the end of the 6th turn, roll a dice:
  • If the dice shows a result of 1-3, the battle ends. Count any victory points as described in Victory Conditions.
  • On a roll of 4-6, there is a final 7th turn, after which victory points is calculated as described in the scenario played.


Victory Conditions
To win this scenario, you must primarily hold as many objective zones as possible:
  •  To hold a zone, you must have a unit completely inside it, and there must be no enemy units completely inside the zone. You gain 4 victory points for each zone you hold at the end of the game.
You can also achieve bonus victory points for killing enemy units:
  • Any enemy unit worth up to 400 points that is completely destroyed gives 1 victory point at the end of the game.
  • Any enemy unit worth more than 400 points that is completely destroyed gives 2 victory points at the end of the game.

Tournament Play
This scenario can be used as one of three missions from the PPC Comp for tournaments, in which case there is one additional point to know before play:
  • If you hold at least two enemy zones at the end of the game, you gain 1 Tie Breaker Point.
  • After a tournament, if two or more players score the same total victory points, the player with the most Tie Breaker Points wins.

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